Build guide

Task Bar Hero Boss Push Build

Use a boss-push build when the party reaches a wall where survival time and focused pressure matter more than routine wave speed.

Build Route

Follow the route in order so you test one build decision at a time.

Stabilize the frontline

Knight buys time for the rest of the party. If the frontline collapses, damage rankings are not the first problem.

Keep sustain in the test

Priest helps reveal whether a wall is a damage problem or a survival problem.

Add focused pressure

Hunter is a cleaner boss-push comparison after the core party can support a specialized damage slot.

Compare boss fields

Use stage details to inspect boss, level, HP, and nearby stages before forcing the same failed route.

Decision Checks

Use these checks before changing party slots, Cube choices, or stage targets.

CheckWhat it tells you
Time aliveIf the party dies early, prioritize armor, HP, sustain, and safer route selection.
Boss pressureIf the party survives but cannot finish, test focused damage and relevant stat priority.
Route choiceNearby stages can be better stepping stones than a hard wall that wastes repeated attempts.

Common Mistakes

Most bad build decisions come from testing too many variables at once.

Supporting Records

Open the exact wiki records behind this build before committing rare gear or materials.

Hunter record · Knight record · Priest record · Stage records · Gear calculator